Choose Your Fighter – Networking is a growing pain point for the gaming industry, but solving the problem will be hard across gaming’s diversified ecosystem.
The Gaming Internet – 3 billion people played an average of 7 hours of video games last year, but no one seems to be looking at what that traffic is doing to the Internet.
Edge gaming components – it takes a village to build an edge gaming ecosystem – the platform owners need access to gaming titles, an audience, the ability to support massive networking infrastructure and a host of software tools.
What if you threw a WAN Party on no one logged on? Cloud gaming sounds great on paper, but the details matter. Candy Crush does not need it, and Call of Duty does not want it. How are we going to get it all to work?
We attended the Game Developers (GDC) conference this week. The Google Stadia announcement, in particular, really resonated with us, and we detail the importance of that below. For anyone who […]
A few weeks ago, our friends at Konvoy wrote a fascinating blog post about the valuation of esports teams. Go check it out. They have gathered some great data on […]
Traditional ventures have some good reasons for shunning investing in games, but that leaves a big blind spot for someone else to fill.
We have been a bit distracted by all things crypto lately and have not been posting much on esports. In this post, we thought we would touch a few high-level […]
In our posts earlier in the year about esports (and here and here), we argued that esports have done a tremendous job of attracting viewers, but now the challenge is to […]
In our last post, we noted the difficulty small gaming companies face when raising venture capital. Put simply, they cannot. At the same time, it has become very hard (i.e. […]